涵盖电子游戏、社交媒体和视频共享平台的数字媒体行业,去年收入估计打破5600亿美元。当全球多达数千万人沉迷电子游戏,多国政府和组织都积极采取措施遏制趋势。我们的研究显示,动态定价可望解决游戏成瘾的问题。
3 Apr 2025
3917 4463
KK 1312
Feng Tian received his Ph.D. degree in Technology and Operations from Ross School of Business, University of Michigan, Ann Arbor. His research focuses on dynamic mechanism design and applications of game theory.
涵盖电子游戏、社交媒体和视频共享平台的数字媒体行业,去年收入估计打破5600亿美元。当全球多达数千万人沉迷电子游戏,多国政府和组织都积极采取措施遏制趋势。我们的研究显示,动态定价可望解决游戏成瘾的问题。